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- THE VGA EDITOR 1.30 QUICKManual (05/10/93)
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- If a mouse is not detected, it will not be used. All functions can be
- performed through the keyboard, as well as the mouse. When on the drawing pad,
- holding the left mouse button and dragging the mouse places the "Pen down" and
- draws using the current pen color. Select the pen color by pressing the
- appropriate number or letter according to the onscreen palette. The right
- mouse button, as well as the <TAB> key, pops up the menu.
-
- Once in the menu, the left mouse button or <ENTER> selects an option, while
- the right mouse button, <ESC>, or <TAB> cancels the operation.
-
- The menu options marked in RED are unavailable to you currently. Certain
- actions will make them available, but some have not yet been written. The
- UNDO F10 for example will become available as soon as you perform an action
- that can warrant an UNDO. If you accidentally UNDO, do not worry. The UNDO
- is replaced by a REDO F10 that will UNDO the last UNDO. ** CAREFUL ** the
- REDO is only available right after an UNDO. It changes back to UNDO as soon
- as you perform an action that can warrant an UNDO.
-
- You will notice each command is followed by an "xFx" (ie. F3, +F3, ^F3, @F3).
- Respectively, they represent <F3> <SHIFT>-<F3> <CTRL>-<F3> <ALT>-<F3>. You
- can use these key combinations to select that command instead of going through
- the menu subsystem.
-
- When you start up THE VGA EDITOR, there will be a box that in the top-right
- corner of the screen displays. Here the true "unzoomed" image is displayed.
- Below the box is a line that reads "F=1 X=79 Y=58". Respectively, this stands
- for "F"rame 1, "X" length 79 pixels, "Y" height 58 pixels.
-
- New frames are created through the Frame menu and Create, or the quick key F5.
- These frames can then be animated through the Frame-Animate (F6) option.
-
- Four files come with this shareware version of VGA EDITOR: GRAKNIL.VGA
- CYBORG.VGA, CHEETAH.VGA, TREEANIM.VGA, and DISKANIM.VGA. The first three are
- static one-frame pictures whereas the last two are animations. Load them up
- and take a look at what can be done using THE VGA EDITOR.
-
- When loading files, the .VGA extension is assumed if no extension is inputted.
- Therefore, you can just type CYBORG and CYBORG.VGA will be loaded. Also,
- if there is a name in brackets (ie. File to save [CYBORGF.VGA] ) pressing
- enter will use the name in brackets. No need to retype it.
-
- THE VGA EDITOR will load up Windows .ICO files, but will NOT save in this
- format. This is due to the fact that I do not know how the .ICO file format
- works (I learned how to load them by studying the raw hexadecimal output of
- several .ICO files; I was able to make some educated guesses, and it works!)
-
- Again, these graphics and anything created using THE VGA EDITOR can be very
- easily integrated into any C program. This was the original design purpose
- for this software. However, it has blossomed into a nice graphics/animation
- program that can be used by anyone who wishes to create pictures and
- animations. It is nice to know that these pictures can also be used in
- software development, should they ever wish to be.
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- END OF QUICKManual
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